SHOPPE GAMES: HOW SHOPPE UTILIZES GAMIFICATION TO INCREASE APP UPTIME. Pedagogic Research-Applied Literacy Journal , [S. l.], v. 2, n. 1, p. 193–197, 2025. DOI: 10.70574/nyfz4h81. Disponível em: https://paraplu.sapublisher.com/index.php/paraplu/article/view/65.. Acesso em: 26 may. 2026.